Increased User Retention through a quiz competition on Kirana Club App

Kirana Club

Role
Product designer
Timeline
1 week
Team
Product manager and cofounder
The team page for The Royal Traders, with their story and the other three teams
A league question about who owns Amul, answered wrongly with Sundar Pichai while the right answer, Dr. Verghese Kurien, lights up

9:41

आपका स्थान

#7

आपका स्कोर

860

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  • 1रमेश अग्रवाल980
  • 2सुनीता गुप्ता955
  • 3मोहम्मद आरिफ़940
  • 4राजेश यादव910
  • 5प्रिया वर्मा885
  • 6संजय मिश्रा870
  • 7आप860
  • 8अनिल चौरसिया845
  • 9कविता सिंह830
  • 10दिनेश पाल815
  • 11शबाना ख़ान790

Problem

Kirana Club is built for the people who run India's neighbourhood shops. More than 70% of our users told us their days felt repetitive, and the app needed a reason for them to come back every day.

Solution

The Indian Kirana League, a quiz competition inside the app on FMCG products, the maths of profit and margin, and the advertising retailers live beside every day. Retailers played one go a day for their team, climbed a leaderboard towards a one lakh rupee prize, and the top forty went through to a second round on Zoom.

More than a lakh stores played. It pushed retention up, and it moved the ratio of daily active users to monthly active users.

Kirana stores played the league
100K+
Went up after the league
Retention
100

किराना क्लब प्रस्तुत करता है

Indian Kirana Leagueमौका जीतने का 1 लाख रुपये तक के बम्पर पुरस्कारA kirana shop owner throwing his hands up over a pile of rupee notes

इंडियन किराना लीग क्या है?

दें आसान सवालों के जवाब

जीते 1 लाख तक के इनाम

बने देश के पहले किराना सुपरस्टार

कुछ सामान्य सवाल

9:41

About Kirana Club

Kirana Club is an Indian community and digital B2B commerce platform that connects neighbourhood mom and pop grocery stores (kiranas) directly with FMCG brands and suppliers.

You can imagine it as LinkedIn for kiranas, with more than 4M users, where they get to know about profit, and the margin of products and commodities.

The brief

More than 70% of our users told us their days felt the same and boring. Community engagement had steadily declined over time. Fewer retailers were creating posts and comments, which told us users lacked the motivation to take part.

Before this we tried many things: funny content, content about their shops (like how to deal with rats in the store), and more awareness of the rewards they could get from the app. None of them worked.

We wanted something that gave them a break from their schedule, used the knowledge they already had, and came with a huge incentive.

Fewer community posts
18%
Fewer comments
23%
Fewer community contributions
5%

Brainstorming

We met as a team and brainstormed for almost an hour. Everyone had different ideas around rewards, and then we came up with a quiz called the Indian Kirana League.

  • More meme and funny content (struck out)
  • Cashback on every order (struck out)
  • Spin the wheel rewards (struck out)
  • Referral bonus (struck out)
  • A quiz league with a ₹1 lakh prize (chosen)

SStrengths

  • Uses knowledge retailers already have
  • A small quiz was already popular

WWeaknesses

  • Needs fresh questions every day
  • A ₹1 lakh prize is a real cost

OOpportunities

  • Regional teams build community
  • FMCG brands can sponsor rounds

TThreats

  • Interest may drop after week one
  • Answers shared in groups

Testing the idea first

Before committing engineering time to a full league with a one lakh rupee prize, we tested the core idea in the feed. Kirana Cup was a daily quiz of four questions, with the day's winners announced each evening and rewarded with ₹1,000.

Retailers responded well, and the pilot supported our hypothesis. Mahesh, a retailer who had not been a daily user, began playing every day and went on to win ₹1,000.

Kirana Cup quiz card in the feed: who owns the Amul company? Four answers and a submit button
Kirana Cup lucky winner card in the feed: Mahesh Mundhada of Mahesh Provisions, Yavatmal, won ₹1000

Moodboard

We explored four directions for the brand: the game show stage, the glow of Diwali, the kirana itself, and the thrill of winning a league. Kaun Banega Crorepati, India's best known quiz show, was the anchor reference. Alongside these we gathered imagery from each team's home region, then narrowed hundreds of references to the few that shaped the identity.

Brand identity

The league badge combines six references from a retailer's world: a kite gives it its diamond shape, stage lights its indigo and gold, a firework its rays, gold jewellery its edge, a shop signboard its stacked type, and a coin the ₹. Together they make the badge read as a prize while still feeling familiar. The colour palette and typography were then derived from the badge.

Regional teams

We grouped players into four regional teams, so every retailer competed on behalf of their home region. This turned a solo quiz into a shared rivalry, with each team given its own identity.

  • Ganga Grocers

  • Mithila Merchants

  • The Royal Traders

  • Deccan Dukandar

Launch campaign

A competition only works if people know it exists. We planned the build up around channels Kirana Club already owned: content and live sessions in the community, influential retailers, push notifications, placements in the news feed, a bottom tab entry and a dedicated league section.

The buzz phase mapped out as branches: communication through content, the community and push notifications; the news feed, with a countdown timer, a floating button and the quiz in place of shop tips; a bottom tab; a banner for news readers; and a dedicated section with the intro banner and video, FAQs, the leaderboard, news, a featured store of the week and success stories

The campaign in the feed

Banners in the feed introduced the league, assigned teams and counted down to launch.

  • Kirana Club feed with the Team banner: आप है गंगा ग्रोसर्स टीम के सुपरस्टार

    A team banner told each retailer which team they were on, here Ganga Grocers.

  • Kirana Club feed with the countdown banner: Indian Kirana League, देखें कैसे, 42 days 21 hours 19 minutes 05 seconds to go

    A live countdown in the feed built anticipation in the weeks before launch.

  • Kirana Club feed with the team banner: किस टीम से खेलेंगे आप IKL? and the four team badges, with अभी जाने

    Before teams were assigned, a banner invited retailers to pick the team they wanted to play for.

Core user flow

A retailer opens the league, reads the rules and answers each question against the clock. Whether they know the answer or guess, every question resolves as right or wrong. A correct answer earns 10 Punji, the league's points, and every round ends on a score screen that leads to the leaderboard or to sharing.

The quiz flow: start, tap Abhi khelein, read the rules and tap Shuru karein. If the retailer knows the answer they select the option; if not, one is chosen at random. A correct answer earns 10 Punji, a wrong one none, and both lead to the score screen, then to the leaderboard or sharing, and the end.YesNo+10 Punji0 PunjiStartClick on abhi kheleinRead the rules and click on shuru kareinKnowstheanswerSelect the optionRandomly choose 1 optionCorrectAnswerWrongAnswerScore ScreenCheck leaderboardShareEnd

Design iterations

The interface went through several rounds and 56 screens. The first quiz flow was blue; a moodboard of reference apps moved it towards purple, and a lavender system followed, where we compared question cards, result screens and four versions of the home page. It ends on the three screens we shipped: home, quiz and leaderboard.

Edge cases

Beyond the main flow, we designed for the moments that interrupt it: leaving mid quiz, sharing a score, losing the connection, and coming back after the day's quiz has already been played.

इतनी जल्दी क्यों जा रहे हैं?

क्या आप खेल से बाहर निकलना चाहते हैं

A sad star wiping a tear
क्विज जारी रखें
बाहर जाएँ

अपने साथियों के साथ शेयर करें!

अपना स्कोर भेजें और उन्हें भी लीग में बुलाएं

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9:41

Indian Kirana League

इंटरनेट कनेक्शन नहीं है

अपना कनेक्शन चेक करके दोबारा कोशिश करें, आपके पॉइंट सुरक्षित हैं

9:41

Indian Kirana League

कल वापस आएं

आप आज क्विज खेल चुके है, हर दिन आप सिर्फ एक ही बार क्विज खेल सकते हैं

The live final round

The fifteen highest scoring retailers from each team, sixty in all, qualified for a second round. It was played live over Zoom on the AD की बात stage and released as episodes in the app.

The impact

More than 1 lakh kiranas participated in IKL which helped in increasing our retention.

Retailers found great enjoyment in the quiz and the episodes of round 2 that were released on the app over a 6 day period, airing at 8 PM to accommodate everyone’s viewing schedule. Additionally, we conducted interviews with all the finalists, where they shared their experiences playing IKL. Many expressed surprise at discovering a platform where they could truly utilise their talents.

Below I have attached some recordings from the second round which happened over Zoom.

Retailers Participating

100K

users

Semi Finale 2 · The full episode, 50 min

Thums Up Charged Moment · Episode 8, 1 min